Google has just finished officially launching Android 3.0 Honeycomb, and we wasted no time in grabbing some hands-on experience with the tablet-centric OS on Motorola’s XOOM slate. Unveiled back at CES 2011 the XOOM has a 10.1-inch display, dual-core 1GHz Tegra 2 processor and will debut on Verizon’s network imminently. Read on for our first impressions of Honeycomb.
We’ve already had a chance to look at the XOOM, albeit relatively briefly with Honeycomb in its pre-launch demo state, and we’ve gone in-depth with Android 3.0 in our Android Community Preview Guide. What neither of those could show is just how smooth the new OS runs on the Tegra 2 hardware.
Android 3.0 Honeycomb demo!
Where Froyo on the Galaxy Tab can feel labored at times, there’s none of that with Honeycomb. The“holographic” UI sandwiches applications between the narrow action bar at the top of the screen (with contextual menus and quick access to widgets) and the system bar at the bottom (with notifications and soft navigation buttons, since with Honeycomb Android no longer demands physic controls on the hardware).
The bigger display also works well with Honeycomb’s renewed focus on multitasking. Rather than the simple icon-driven app switcher of Android smartphones, a new Recent Apps option in system bar pulls up thumbnails of each program in the state you last left them. The notifications system also blurs the line between traditional pop-ups and widgets; for instance, social network updates like Twitter or Google Talk IMs include not only the text but the user icon, while music tracks have playback controls as well.
The Honeycomb Gmail app is particularly slick, a good example of Google’s new paneled UI or, as it’s being called, “application fragments.” Controls are pushed to the action bar at the top, and by splitting the display into multiple segments, each rendered individually, the UI can dynamically suit different scale devices whether tablets or phones. All of the transitions are impressively smooth, using Google’s new 3D engine and a “Render Script” graphics library
What Honeycomb – and the XOOM – shows is that Google wasn’t joking when they said previous versions of Android weren’t ready for tablet duty. 3.0 makes Froyo on the Galaxy Tab and other slates look half-baked. That existing Android apps should run well on the platform (assuming they were coded in keeping with Google’s guidelines) is another strong point in Honeycomb’s favor, and we had no problems loading up the Android Community app and having it scale perfectly on the XOOM. The new apps we’ve tried today, like Google Body and the new Google Talk video messaging, stand up well to what’s available on other slates like the iPad.
It’s early days for Android 3.0 Honeycomb, but this is certainly what’s necessary for Google to bring real competition to Apple’s iOS door.
At a press conference, Google has given a deep insight into the functionality that'll be offered in its 'Honeycomb' release of the Android OS -- the version aimed at tablet computers.
Andy Rubin told the audience: "There's lots of future opportunity for seeing Android in new places. One thing you're going to see is how Google's cloud services tie everything together. You could literally lose your laptop, your phone, or your tablet, and all your data is safe and secure."
Hugo Barra then took to the stage to detail the big changes that app developers will see. "Our approach has been to equip developers with the best possible toolkit, and then get out of their way," he said. Homescreen widgets are a big focus, which will be there to "bubble up" information to the user.
Notifications are getting a redesign too -- they're richer and include more information, including pictures. The demo showed contact images popping up next to chat notifications. The music notification can even allow you to pause and skip tracks from the corner of the screen.
One question many people have been asking is how existing apps will be ported to tablet screens. Barra demonstrated a current title, Fruit Ninja, played unmodified on Motorola's Xoom tablet, which is looking like it's going to be the flagship Honeycomb model for the company. While it displays a bit of aliasing (jagged edges) on the larger screen, it runs smoothly and supports hand-size multitouch interaction.
Barra then switched to the new tablet-designed Gmail app. It supports multiple panes, which Google refers to as "fragments". These can be arranged differently on different screens within the same app -- so you can support phone and tablet UIs, or even just different portrait and landscape versions. A bar at the top contains icons that can be interacted with across multiple screens.
Honeycomb's going to pump up graphical support, particularly when it comes to 3D. Barra showed 3D transitions between multiple screens whooshing around, as well as photo galleries, the YouTube app, the e-books app and the music app.
Then Barra dropped an entirely new application on the audience. Google Body will allow you to sweep around different layers of the human body in 3D. It's "the Google Maps of the human body," said Barra. You can switch between the skeleton, the muscular layer, the skin, the circulatory system and others.
Then a few third party developers took to the stage, demonstrating a couple of games -- a PS3 shooter ported to Android, and a real-time strategy title. Both will apparently be out within a month, which could give a clue to the timescale of the roll-out of the platform.
Plenty of Android tablets will come equipped with cameras. The UI for those has been revamped, with a wheel to access different functions -- white balance, flash, etc. There's image stabilisation tech too, which will be useful for video chat. It's not just for aesthetic reasons -- it saves bandwidth too, making compression easier because the image stays similar for longer.
Market updates
With the updates to the platform come big improvements to the Android market, which has been a little lacking for a while. Google's launched a much-requested web store, at market.android.com.
You can browse the entire catalogue, but better still you can also purchase and install to your device directly from the web -- akin to what Microsoft has been doing with the Xbox Marketplace. Free apps can be sent to download with one click, whereas paid apps require you to click through a couple of screens. You can register your devices too, and give them nicknames so you can see which are which.
Discovery is important, and a new search function lets you filter by price and -- importantly -- by device compatibility. Interestingly, there's a button to tweet about an app from its page on the market, but no option to send info to Google Buzz. That might be an indication that Google isn't quite as excited about Buzz as it once was.
The Android 3.0 platform introduces many new and exciting features for users and developers. This document provides a glimpse of some of the new features and technologies, as delivered in the Android 3.0 Preview SDK. For more information about the SDK or how to download it, please see the Preview SDK document.
Android 3.0 is a new version of the Android platform that is specifically optimized for devices with larger screen sizes, particularly tablets. It introduces a brand new, truly virtual and “holographic” UI design, as well as an elegant, content-focused interaction model.
Android 3.0 builds on the things people love most about Android — refined multitasking, rich notifications, Home screen customization, widgets, and more — and transforms them with a vibrant, 3D experience and deeper interactivity, making them familiar but even better than before.
The new UI brings fresh paradigms for interaction, navigation, and customization and makes them available to all applications — even those built for earlier versions of the platform. Applications written for Android 3.0 are able to use an extended set of UI objects, powerful graphics, and media capabilities to engage users in new ways.
System Bar, for global status and notifications
Across the system and in all applications, users have quick access to notifications, system status, and soft navigation buttons in a System Bar, available at the bottom of the screen. The System Bar is always present and is a key touchpoint for users, but in a new "lights out mode" can also be dimmed for full-screen viewing, such as for videos.
Action Bar, for application control
In every application, users have access to contextual options, navigation, widgets, or other types of content in an Action Bar, displayed at the top of the screen. The Action Bar is always present when an application is in use, although its content, theme, and other properties are managed by the application rather than the system. The Action Bar is another key touchpoint for users, especially with action items and an overflow dropdown menu, which users frequently access in a similar manner in most applications.
Customizable Home screens
Five customizable Home screens give users instant access to all parts of the system from any context. Each screen offers a large grid that maintains spatial arrangement in all orientations. Users can select and manipulate Home screen widgets, app shortcuts, and wallpapers using a dedicated visual layout mode. Visual cues and drop shadows improve visibility when adjusting the layout of shortcuts and widgets. Each Home screen also offers a familiar launcher for access to all installed applications, as well as a Search box for universal search of apps, contacts, media files, web content, and more.
Recent Apps, for easy visual multitasking
Multitasking is a key strength of Android and it is central to the Android 3.0 experience. As users launch applications to handle various tasks, they can use the Recent Apps list in the System Bar to see the tasks underway and quickly jump from one application context to another. To help users rapidly identify the task associated with each app, the list shows a snapshot of its actual state when the user last viewed it.
Redesigned keyboard
The Android soft keyboard is redesigned to make entering text fast and accurate on larger screen sizes. The keys are reshaped and repositioned for improved targeting, and new keys have been added, such as a Tab key, to provide richer and more efficient text input. Users can touch-hold keys to access menus of special characters and switch text/voice input modes from a button in the System Bar.
Improved text selection, copy and paste
When entering or viewing text, a new UI lets users quickly select a word by press-hold and then adjust the selection area as needed by dragging a set of bounding arrows to new positions. Users can then select an action from the Action Bar, such as copy to the clipboard, share, paste, web search, or find.
New connectivity options
Android 3.0 includes new connectivity features that add versatility and convenience for users. Built-in support for Media/Photo Transfer Protocol lets users instantly sync media files with a USB-connected camera or desktop computer, without needing to mount a USB mass-storage device. Users can also connect full keyboards over either USB or Bluetooth, for a familiar text-input environment. For improved wi-fi connectivity, a new combo scan reduces scan times across bands and filters. New support for Bluetooth tethering means that more types of devices can share the network connection of an Android-powered device.
Updated set of standard apps
The Android 3.0 platform includes an updated set of standard applications that are designed for use on larger screen devices. The sections below highlight some of the new features.
Browser
The browser includes new features that let users navigate and organize more efficiently. Multiple tabs replace browser windows and a new “incognito” mode allows anonymous browsing. Bookmarks and history are presented and managed in a single unified view. Users can now choose to automatically sign into Google sites on the browser with a supplied account and sync bookmarks with Google Chrome. New multitouch support is now available to JavaScript and plugins. Users can enjoy a better browsing experience at non-mobile sites through an improved zoom and viewport model, overflow scrolling, support for fixed positioning, and more.
Camera and Gallery
The Camera application has been redesigned to take advantage of a larger screen for quick access to exposure, focus, flash, zoom, front-facing camera, and more. The Gallery application lets users view albums and other collections in full-screen mode, with easy access to thumbnails for other photos in the collection.
Contacts
The Contacts app uses a new two-pane UI and Fast Scroll to let users easily organize and locate contacts. The application offers improved formatting of international phone numbers as user types, based on home country and an international number parsing library. Contact information is presented in a card-like UI, making it easier for users to read and edit contacts.
Email
The Email application uses a new two-pane UI to make viewing and organizing messages more efficient. The app lets users select one or more messages, then select an action from the Action Bar, such as moving them to a folder. Users can sync attachments for later viewing and keep track of email using a home screen Widget.
New Developer Features
The Android 3.0 platform is designed specially to meet the unique needs of applications on devices with larger screen sizes. It offers all of the tools developers need to create incredible visual and interaction experiences on these devices.
Activity fragments, for greater control of content and design flexibility
Starting with Android 3.0, developers can break the Activities of their applications into subcomponents called Fragments, then combine them in a variety of ways to create a richer, more interactive experience. For example, an application can use a set of Fragments to create a true multipane UI, with the user being able to interact with each pane independently. Fragments can be added, removed, replaced, and animated inside an Activity dynamically, and they are modular and reusable across multiple Activities. Because they are modular, Fragments also offer an efficient way for developers to write applications that can run properly on both larger screen as well as smaller screen devices.
Redesigned UI widgets
Android 3.0 offers an updated set of UI widgets that developers can use to quickly add new types of content to their applications. The new UI widgets are redesigned for use on larger screens such as tablets and incorporate the new holographic UI theme. Several new widget types are available, including a 3D stack, search box, a date/time picker, number picker, calendar, popup menu, and others. Most of the redesigned UI widgets can now be used as remote views in application widgets displayed on the home screen. Applications written for earlier versions can inherit the new Widget designs and themes.
Expanded Home screen widgets
Home screen widgets are popular with users because they offer fast access to application-specific data directly from the home screen. Android 3.0 lets developers take home screen widgets to the next level, offering more types of content and new modes of interaction with users. Developers can now use more standard UI widget types home screen widgets, including widgets that let users flip through collections of content as 3D stacks, grids, or lists. Users can interact with the home screen widgets in new ways, such as by using touch gestures to scroll and flip the content displayed in a widget.
Persistent Action Bar
The platform provides each application with its own instance of the Action Bar at the top of the screen, which the application can use to give the user quick access to contextual options, widgets, status, navigation, and more. The application can also customize the display theme of its Action Bar instance. The Action Bar lets developers expose more features of their applications to users in a familiar location, while also unifying the experience of using an application that spans multiple Activities or states.
Richer notifications
Notifications are a key part of the Android user experience because they let applications show key updates and status information to users in real time. Android 3.0 extends this capability, letting developers include richer content and control more properties. A new builder class lets developers quickly create notifications that include large and small icons, a title, a priority flag, and any properties already available in previous versions. Notifications can offer more types of content by building on the expanded set of UI Widgets that are now available as remote Views.
Multiselect, clipboard, and drag-and-drop
The platform offers convenient new interaction modes that developers can use. For managing collections of items in lists or grids, developers can offer a new multiselect mode that lets users choose multiple items for an action. Developers can also use a new system-wide Clipboard to let users easily copy any type of data into and out of their applications. To make it easier for users to manage and organize files, developers can now add drag-and-drop interaction through a DragEvent framework.
High-performance 2D and 3D graphics
New animation framework
The platform includes a flexible new animation framework that lets developers easily animate the properties of UI elements such as Views, Widgets, Fragments, Drawables, or any arbitrary object. Animations can create fades or movement between states, loop an animated image or an existing animation, change colors, and much more. Adding animation to UI elements can add visual interest to an application and refine the user experience, to keep users engaged.
Hardware-accelerated 2D graphics
Android 3.0 offers a new hardware-accelerated OpenGL renderer that gives a performance boost to many common graphics operations for applications running in the Android framework. When the renderer is enabled, most operations in Canvas, Paint, Xfermode, ColorFilter, Shader, and Camera are accelerated. Developers can control how hardware-acceleration is applied at every level, from enabling it globally in an application to enabling it in specific Activities and Views inside the application.
Renderscript 3D graphics engine
Renderscript is a runtime 3D framework that provides both an API for building 3D scenes as well as a special, platform-independent shader language for maximum performance. Using Renderscript, you can accelerate graphics operations and data processing. Renderscript is an ideal way to create high-performance 3D effects for applications, wallpapers, carousels, and more.
Support for multicore processor architectures
Android 3.0 is the first version of the platform designed to run on either single or multicore processor architectures. A variety of changes in the Dalvik VM, Bionic library, and elsewhere add support for symmetric multiprocessing in multicore environments. These optimizations can benefit all applications, even those that are single-threaded. For example, with two active cores, a single-threaded application might still see a performance boost if the Dalvik garbage collector runs on the second core. The system will arrange for this automatically.
Rich multimedia and connectivity
HTTP Live streaming
Applications can now pass an M3U playlist URL to the media framework to begin an HTTP Live streaming session. The media framework supports most of the HTTP Live streaming specification, including adaptive bit rate.
Pluggable DRM framework
Android 3.0 includes an extensible DRM framework that lets applications manage protected content according to a variety of DRM mechanisms that may be available on the device. For application developers, the framework API offers an consistent, unified API that simplifies the management of protected content, regardless of the underlying DRM engines.
Digital media file transfer
The platform includes built-in support for Media/Picture Transfer Protocol (MTP/PTP) over USB, which lets users easily transfer any type of media files between devices and to a host computer. Developers can build on this support, creating applications that let users create or manage media files that they may want to transfer or share across devices.
More types of connectivity
The platform offers new connectivity that developers can build on. API support for Bluetooth A2DP and HSP profiles lets applications query Bluetooth profiles for connected devices, audio state, and more, then notify the user. For example, a music application can check connectivity and status and let the user know that music is playing through a stereo headset. Applications can also register to receive system broadcasts of pre-defined vendor-specific AT commands, such as Platronics Xevent. For example, an application could receive broadcasts that indicate a connected device's battery level and could notify the user or take other action as needed. Applications can also take advantage of the platform's new support for full keyboards connected by USB or Bluetooth.
Enhancements for enterprise
In Android 3.0, developers of device administration applications can support new types of policies, including policies for encrypted storage, password expiration, password history, and password complex characters required.
Compatibility with existing apps
Android 3.0 brings a new UI designed for tablets and other larger screen devices, but it also is fully compatible with applications developed for earlier versions of the platform, or for smaller screen sizes. Existing applications can seamlessly participate in the new holographic UI theme without code changes, by adding a single attribute in their manifest files. The platform emulates the Menu key, which is replaced by the overflow menu in the Action Bar in the new UI. Developers wanting to take fuller advantage of larger screen sizes can also create dedicated layouts and assets for larger screens and add them to their existing applications.
More information
For more information about the new developer APIs, see the Android 3.0 Platform notes in the SDK Preview documentation, available by download through the Android SDK Manager.
For a video overview of platform features, see the Android 3.0 Sneak Peek.
Google has gathered the press at its headquarters to officially unveil Android Honeycomb, the first Android OS designed specifically for tablets.
We’re here live at Google HQ in Mountain View, California for Google’s “A Taste of What’s New from Android” event. The search giant will go in-depth with Android 3.0 and its features, as well as provide demos of the first devices that will carry the operating system. We also expect Google to make some news announcements about the future of Android.